![]() ![]() I was hoping that maybe each world would have a course for it. ![]() Courses 8-1 and 8-2 could roughly align to Worlds 1 and 2 respectively. World 8 was kind of disappointing in its shortness. No wonder they included the shortcut - it's only fair! what is that coming out from behind the mountain? It's the sun from world 2! Ah crap! At that point, you know the level is gonna suck. It seems like it's going to be an OK level. Enter the pipe in that room to go to the end of the level.Course 8-2 is kind of pretty with the yellow sand/land and sparkling stars. You'll be dropped in an underground room with a pipe. ![]() how many of you guys atually got a Coin Ship? I only ever gotten one in my lifetime )įall down through the first quicksand pit. My biggest complaint with the game was that Bowser was so disappointing compared to the Koopalings which is sad cause the final level is one of my favorites in Mario, non-linear and multiple routes that all eventually lead to Bowser. Though I do think SMW had better individual level design, SMB3's world were pretty damn memorable World 4 had giant enemies and bricks and pipes making you feel tiny in comparison, World 5 was literally separated into two parts with the ground and sky portion, World 7 was a maze of pipes that both in the overworld and levels and then suddenly in World 8 were jumping on tanks. I remember fondly in World 2 I was screwing around with the hammer and then suddenly I opened that secret path to the warp whistle.you could probably guess my reaction. I have many good memories of SMB3 or to be specific SMBA3 for the gba, it was the second Mario platformer I finished at the time, the second was the original Mario Brothers. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |